LiveBox 3.0, a quick overview.
It’s time to have a look to what’s new in the latest LiveBox release, the 3.0 version.
The new icon set and the UI improvements are no doubt the major topic.
First of all we focused on a better look, clean and bright, studied to bring also a better user interaction.
Simplified menus and navigation fulfil the graphical improvements, with the result of more pleasing applications and less stressful work.
All options and inputs are clear at a glance, and soon after you are already clicking or typing where you need to.
Further readings about the new UI improvements can be read in What’s new in LiveBox 3.0.
LiveBox 3.0 doesn’t bring only sharp icons and bright colors, we can also give a look under the hood. As a matter of fact, LiveBox’s performance are by no means less important than its appearance.
A remarkable truth is that also server-side operations and in-deep application tasks affect the user experience: now that we achieved quicker navigation and actions, we should ensure to not waste our saved time with a slack server-client communication.
The long time needed to synchronize a large amount of small-sized files was recognized as a significant issue.
Negotiating a request for each file to upload or download brings an overall increasing overhead based on the number of files involved (that is to say connections opened and services called).
More serious is the fact that the typical use case of a work cloud environment consists in the synchronization of small files, mainly documents.
We thought long and hard about how to solve this problem and furthermore how to make data synchronization a strenght, so LiveBox 3.0 comes with a completely new way to transfer data.
Estabilishing a client-server request for each small file, sent or received, acted as a bottleneck in the whole synchronization progress. Packing and transferring small files in a unique request gave us an overwhelming increase of speed, reducing the time for the synchronization of a 1GB of documents from an hour to only a few seconds.